3 months ago I said I uploaded a personal project, and said that would mark when I'd finally begin taking up this game again. The truth is...
That personal project was a short 20-minute platformer, that took me two whole years to bring myself to finishing. And it's a game that's gotten mixed reviews; at least from my friends and colleagues, as those are mostly the only people who even know that project exists.
And it's starting to slap me with a hard dose of reality; am I really, truly going to finish *this* game, a platformer that's meant to both tell a compelling story and potentially span for at least an hour or so of gameplay? And all in someone else's world, rather than my own creation where I can comfortably set my own rules.
But then I ask myself, if I can't keep my word on finishing this project, what commitments can I expect to carry out as a developer?
I don't want to give up, I don't want to disappoint anyone, but at the same time I have to start being honest with myself. I've been getting nowhere with this, and I can't keep waiting for a sudden rush of motivation; it just isn't going to come, not out of plain nowhere.
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