Game
In The Name of Cheese
4 years ago

I plan to have roughly five enemy types throughout the game. There will be one introduced in each level, and I'm already almost done with half of them.




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Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Word of advice: Try your best not to get cornered.

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Provided without context.

Getting close to the end. One more stage and a boss to go.

Equipping stuff works, woo

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.