Next up
In The Name of Cheese has been released!
Thank you all for following along with my little project, hope you all enjoy!
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The trailer is complete!
It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.
Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.
Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?
Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.
Word of advice: Try your best not to get cornered.
Getting close to the end. One more stage and a boss to go.
Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!
Small development update (Slowing down/semi-hiatus?)
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