Game
Crash Bandicoot: Landed
3 months ago

I should have probably said this sooner, but I kept forgetting- when the game launches you may see those black splotches all over the screen. That's my fault, and I thought at first it was a Godot issue.


What it actually is- is my own incompetence. I assumed that Godot would be able to handle switching your up-scaling method at runtime (bilinear, FSR, FSR2). But it does not, and I screwed up- whenever you open the menu; it re-applies it, and when you hit "Apply" it applies it. Meaning no matter what: the black splotches will continue to show. You can get rid of them by continuously opening/closing the menu, but that's not a good long-term solution. I will possibly be making a patch soon-ish, just depends on if I'm in the mood to work on the game tbh. What I should have done was not apply is in-game, but rather set the value and have you restart the game to apply the effect. I need to re-do the graphical menu anyway as it can bug out sometimes, so that's what I'll be doing anyway



0 comments

Loading...

Next up

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

We're back! Here's some updates in the article down below. Plus some showcases of character models I have yet to show off!

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

First preview of one of the first "Nite Creatures", they spawn at night time, are much stronger and drop more mojo #Fangame #gamedev #CrashBandicoot

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Development has Re-started! Read below..

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.