Game
Crash Bandicoot: Landed

8 days ago

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be.

(More info in article)


What I'm doing going forward:

The game will be 100% like the original (or as best as I can)

So you'll have:
- Inventions system (Frogzooka, Firefly jetpack, etc)
- Expanded movement, I plan to add many different traversal methods
- Rideable creatures
- More (I'll showcase more later)

My first steps were to better replicate the original look of the game - starting with a graphical update - including animations (mostly). Now that I've nailed it in the way I wanted it to look:

Gameplay! I'm going to essentially start from scratch on some of the gameplay because certain elements from the original code-base would not mesh well with what I plan to do; what do I plan to do?

Add entirely new systems; one of those being combat - a more stripped back version of the titans combat (since the inventions system will mesh into it, I see no point in making 100 different combat animations, that and I can only animate somewhat decent)

And new movement systems! Climbing, ledge grab, swimming (not full swimming, think LoZ BOTW), swining (Rayman style, mostly).

Anyway, I could talk more about what I plan to add- but I'll leave that to developer videos.



0 comments

Loading...

Next up

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Did some work on a new area, nothing here *yet*

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Not Dead Yet!

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

May as well drop another preview