I start producing a game called The House Of Dream, this screenshot I captured is a demonstration of the game's graphics, so far I don't have any fixed gameplay to show, but I hope you like it in the future.
Next up
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feedback?
Studying UE5, making fan game inspired by Ignited Collection, working on Rusty Collection. Any Ideas to improve model/mechanics for diverse gameplay?
Demo of Rusty Bonnie below! :D
Prototyping...
I was working on a TP mechanic trying to make it similar to the original Pac-Man, but it was consuming a lot of performance, so I think I'll have to leave this mechanic aside.
(This jumpscare is only temporary) And yes, if you fall into Limbo, you die
Eyyy I am already making a Update for the game with a little polish and some modifications witch I think its needed. I do not know when will be finished but I am really happy to see a lot of people enjoying the game. Thank you so much!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
What you all think
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