Game
34DOOM - La 34ème DOOMension
6 years ago

I started this project for real in 2013 but was kinda abandoned till I reworked it during the covid lockdown. Now it's getting serious business!

I'll probably release a closed pre-alpha release for patreons when i'll have a couple of levels done.




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The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

Progressive/dubstep gun has been massively updated!

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!