Game
34DOOM - La 34ème DOOMension
6 years ago

I started this project for real in 2013 but was kinda abandoned till I reworked it during the covid lockdown. Now it's getting serious business!

I'll probably release a closed pre-alpha release for patreons when i'll have a couple of levels done.




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A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

The first DLC of 34DOOM is in strong progress !! Expect it for before the end of this year !

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!

Introducing some of the implemented powers. The hand with the eye lets the player go back to the nexus without waking up.

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...