Game
Hello, Neighbor! Descent Into Madness
1 month ago

I stopped using TSR after realizing how bad the framerate actually was. It also made the game look.. smeary? Basically, it would look like a dry erase board after smudging the marker. So I use FXAA because it looks the best and preforms the best.




1 comment

Loading...

Next up

Third Floor recreation using brush tool.

I created a mock up heads up display. This isn't implemented as I just overlayed the last image with this.

The health is the red bar, the green bar is stamina, and the inventory is the boxes in grey.

Working on modular walls for random gen houses! PS: Extracted from HN3, edited to fit HN1

my second car in my life

This explains how development is going:

Hello neighbor

#digitalart #fanart

SillyRun.gif

PS: Not just a meme post, this is a WIP animation based on the HN2 animations

First test of creating an opengl game engine for UVP which I officially named "Skies Above" (I am very indecisive and I may change it if people don't like it)

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Finally, volumetric clouds. Still looks like source game from 2008, but I am proud of it