I was planning to attend bitbitjam4 for a long time. I was already determined to make a C64 game, like in last year, again. Before the topic was announced I was dreaming of making a simulation game, probably with historical background if the the theme would allow it.
Then the theme was announced: “Velcro sheep” and a restriction “one button”. To be honest, I was thinking of letting it go, since I could not think of a single idea that would address the topic in a meaningful way and allow me to make a game that I would like. So I did nothing for 4 days, but the contest did not get off my mind. Finally, I had an idea of a dog that gathers sheep by attaching them to its velcro-like fur. Well, the idea was there, but there was not much time left to make the assets and to code. And a friend once told me about something like “testing”, never heard about it. Surprisingly, I managed to come up with a game in the end, but I was not able to find time for the sounds or music. Don’t be sad about this, you most likely wouldn’t appreciate my self-made audio anyway.
Next up
Game has now a dog, sheep and snakes
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
The whole squad is here!
Interested? Follow me!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt
Only true badasses may pass! #conceptart #art #gamedesign
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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