I was planning to attend bitbitjam4 for a long time. I was already determined to make a C64 game, like in last year, again. Before the topic was announced I was dreaming of making a simulation game, probably with historical background if the the theme would allow it.
Then the theme was announced: “Velcro sheep” and a restriction “one button”. To be honest, I was thinking of letting it go, since I could not think of a single idea that would address the topic in a meaningful way and allow me to make a game that I would like. So I did nothing for 4 days, but the contest did not get off my mind. Finally, I had an idea of a dog that gathers sheep by attaching them to its velcro-like fur. Well, the idea was there, but there was not much time left to make the assets and to code. And a friend once told me about something like “testing”, never heard about it. Surprisingly, I managed to come up with a game in the end, but I was not able to find time for the sounds or music. Don’t be sad about this, you most likely wouldn’t appreciate my self-made audio anyway.
Next up
Game has now a dog, sheep and snakes
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some Shadow boss fight gameplay 👾
Colorful Fox
Happy Late Easter!
Got some fun collectibles in our game, Path of Kami!










0 comments