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Game
Dustbelief Papyrus Rebirth
7 months ago

I take it no one has figured out what "rework" means. Let me show you...


Why it feels so good?


In addition to getting rid of glitches and bugs (and the crooked and inconvenient combat system).

ALL animations have been redone.

Redrawn (almost) all sprites (that were stupidly copied from the original).

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.

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And I'm in the middle of the work. I hope I have the energy to finish it quickly.



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All the game content is ready, but there have been some technical difficulties. Debug time!

I'm pretty sure the build will be released this week. Take your waiting in your hands.

Introducing the incredible patch 2.7.1!

A bunch of fixes. Mostly text.

A little fix 1.0.2f1

- Keyboard-mouse attacks no longer activate fast restart after death.

- Added soundtrack after victory.

I sense a lack of spooky stuff on my end have a funny #Skeleton ;3

1.0.2 UPDATE!

- Added gamepad (and single joystick) support (revive after death on attack)

- Key change support (There is an auto-aim key)

Evil creatures that want MY soul.

FINAL DEMO 1.1.0

- The difficulty has been increased.

- Player control improved.

Woshua actually has all the necessary animations for the battle.

But for the integrity of the story and because of their uselessness, it was decided not to use them.

it was supposed to heal. (no animation for heal)

Yeah. Water has physics.