4 months ago

I think i made a new Sans AU

I call it Sansidoki (no, it's not just sans with chibidoki hair)

EDIT: i am likely going to make a fangame with this...

EDIT 2: https://gamejolt.com/games/chibidokitale/1024181

EDIT 3: https://gamejolt.com/p/remember-this-creature-i-made-the-one-that-inspired-me-to-create-c-vbky5jek




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#Devruary

the game that made me want to start game development was the BossHim InkSans fight, i was watching Merg play it, and fun fact, that night i made my GJ account. Thank You @BossHim for making such a wonderful & hard ass game!

#Devruary

I have never thought about what my least favorite part about game development is. I think its coming up with all the different attack patterns and and mechanics in an Undertale fan game. or in level design. so i would say design as a whole.

#GJAsks

My favorite kind of hell. Majora's Mask. A very dark game as you are a freakin 10 year old trying to stop the moon from crashing down to earth in 3 days. having to find the four giant thingies, to stop the moon, and all, its cool.

Dev Update - February 2026

#Devruary

as i said, i only make Undertale fan games with Scratch. So therefore, True InkTale is being developed on it.

We played Dark Sanctuary with my orchestra!

I fear this image is telling the truth. I did do and say that. for reference, I had a piece of pizza in my room, that was 3 days old mind you, my cat ate all of the cheese off of it, so i took it, as it was stale, and hit it on my head, shattering it :3

#Devruary

I stopped using backdrops as broadcast blocks because well... thats not how backdrop blocks are supposed to be used. and overtime it gets more complicated to develop. although, it makes things a lot less laggy! yes this is some of my oldest code

WHY SO SERIOUS?

#Devruary

i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.