Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)

5 months ago

I think I might just try to take a break from the layering issue for now at least by myself,

I’m being really serious if anyone want to help me please just leave something down here, I’m seriously struggling with this and I keep getting headaches


Every time I try something out it always ends up into the same 2 outcomes which aren’t what I’m trying to do, like I have a really bad headache and I honestly am close to the point of just not working on this at all anymore.

And I don’t want this to end up like my other projects I honestly have so much I want to do and I don’t want this to end with me stopping this because of 1 issue.

I’m literally stressed out over this and I don’t feel like I can figure this out by myself, so until then I’m taking a break from coding on this thing in particular as much as it bothers me a lot too because of it being a glaring thing



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I promise to myself I wouldn’t have to go on rambling on this but, in simple terms,

I’m basically reinventing the wheel with the layering, it’s the basic I can sum it up as and I’m trying my best to make sure I don’t end up doing what I did before

Put my procrastination vs the indomitable Benjiro sprit with working on this, guess who won,

Yeah but I got basic collisions mostly working which is a huge W

have you ever got that one moment where you use the eraser and

Just putting this out here just for a warning

Please make sure what you know what you’re downloading before you do it

https://gamejolt.com/p/maximum-alert-code-crimson-hundreds-of-ha…

I made gumball a vector

I may or may not have actually found a new way of depth sorting that will actually get things to work as intended

I peak may or may not be arriving soon

The Antonblast Marketing is one of the marketing tactics of all time

And I’m here for it

On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle