Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)


9 months ago

I think I’ve might of figured out the concept for the entire layering thing, now I just gotta figure out how I’m gonna do it.


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Basically what this shows is the Slumber Dragon is up against the wall #1 and is under #4 the one over 1

It’s elongated tail(not really what’s gonna happen but I just stretched it out to make sense of what I’m trying to do) the tail is stretched out and is shown over #5 aka the floor, and the tail is behind the tile in front of it #2

So what this means is that I gotta implement a system where the object is over the entire floor and can be both in front and behind tiles while also being able to go into holes even through the floor without any issues, and it should be consistent for every y level



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Gotta Go Fast

At this point this will just be Benjiro's jump because I don't know what other jumping animation to put for him, I mean I jump like this irl anyway so it makes sense(cuz maro)

Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?

Couldn't of said it better myself

My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.

@BenjiroBoi for making Chai, probably one of my favorites. ☕️

I’m just waiting for your input

Only just working with Z at the moment

When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.

@BenjiroBoi

Yeah

It's because of the normal speed of the player, but still

levels are gonna have to be long normally, but that's a good thing where the boosting comes in, so you can at least be able to make it to the end a lot faster than without it.