Basically what this shows is the Slumber Dragon is up against the wall #1 and is under #4 the one over 1
It’s elongated tail(not really what’s gonna happen but I just stretched it out to make sense of what I’m trying to do) the tail is stretched out and is shown over #5 aka the floor, and the tail is behind the tile in front of it #2
So what this means is that I gotta implement a system where the object is over the entire floor and can be both in front and behind tiles while also being able to go into holes even through the floor without any issues, and it should be consistent for every y level
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