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41
13 hours ago

i think it's neat that you can see the clock while looking in two different directions because it's all one real-time 360 environment, not prerendered movement animations




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The office has undergone a lot of changes lately

since this game has cameras, i actually have to model the building

the beloved breaker box is back! (albeit much, MUCH simpler to use this time around, i swear...)

The Rat

the most significant element of fnaf 2 that i am taking inspiration from with this game is the feeling of being overwhelmed, and audio goes a long way to cause that feeling!

(ignore the extremely wip visuals lol)

Trailer Announcement!

used some super cool techniques to make these procedural ridges with zero geometry, and you can't even see them in-game

the most important thing in any fnaf game... the FAN

SPIRAL Reveal Teaser

Added some more sounds to the office! And with that, I'm gonna call it a night... I have finished revamping character mechanics to be more unique and play off of each other, so tomorrow I will begin programming the new character AI