6 years ago

I think this community has a mascot The green and blue cyclopes its in nearly everyone's photos




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Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?

A while ago, The idea of a tower or automated defence was suggested for Fractured Balance and now. This ghost fella exists. (now he isn't completely finished so he might not initially be in the Demo release, but he will be in the Demo and Full game)

Presenting, the latest Subnautica breathing pack and multi-purpose tool!

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Wow, congratulations to us all for reaching 100 members! I hope you have all been exploring safely, bringing extra batteries, and being careful of your hull integrity. Thanks for sharing all your moments with us, and we're looking forward to seeing more!

I have been working ALOT and here is what I have done have:

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!

Here's Some gameplay of Subnatica because why not

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920