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87
10 months ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Memora Wanderer Title Screen Progress!

I'm creating a cute nostalgic quest-driven RPG - where the importance lies in choosing your class progression, stats, skills, and appearance! Wishlist on Steam: https://store.steampowered.com/app/2937690/Memora_Wanderer/

Zombie in action! #GameDev #Art #PixelArt

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.