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1 year ago

I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.




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I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype

Here's a tour of the boat! I'm going to need a bigger dock... and figure out how to not have water clip through it.

Here's a sneak peak of another music track for Memora Wanderer, composed by my dad!

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Memora Wanderer Title Screen Progress!

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

Zombie in action! #GameDev #Art #PixelArt

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.