I took a long break from work to prepare my solo-developed 2D co-op horror extraction shooter, inspired by Zero Sievert and Lethal Company! Check out now!
Next up
Just added extraction and location doors to Joint Recall! Now youโll need to find your way out - or get locked in!
๐ Follow on Game Jolt:
https://gamejolt.com/games/joint_recall/932140
๐ท Camera scale
was bumped up to make gameplay ๐ bigger on screen! Previous scale was too zoomed out, making it hard to ๐see what was happening. Now the ๐ฎ action should be much easier to follow!
๐ Follow on Game Jolt:
https://gamejolt.com/games/joint_recall/932140
๐ชฃ Items Update
All items became ๐ชจ physical objects. You can ๐ share them between players, drop them, or ๐ grab items from dead players. You can also ๐ search boxes to find new stuff.
It looks like it wants something.
๐ Follow on Game Jolt:
https://gamejolt.com/games/joint_recall/932140
๐ซ Bullets!
became physical objects and can ๐ซ run out. Different types of bullets fit only ๐ฏ specific guns by caliber.
Ludum Dare 57 has started so I'm going to shelf this game for couple days to focus on the jam. While doing that, here are some new shots to show for today's #screenshotsaturday:
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Did you know that today is #InternationalJazzDay? ๐ท๐
No? ๐ฏ Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? ๐ท
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
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