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82
4 months ago

I tried to program a functional hitbox for a "if you move, you die" type mechanic, this was the result.
(ignore the character, I'm not going to make a design from scratch just for a stupid test)


And also, here is the command you should use, just in case you want to know (it's actually very simple)

hitbox:

image.png

character:

image.png

Explaining a little: the hitbox, which is the red circle, will be constantly following the mouse... when the corresponding character appears, the hitbox will stop following the mouse, so you should leave the mouse still, because if you move and leave the hitbox, you will die.



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Camera UI change and alarm added

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

"Hiding below"

making the map and then making the cameras (I don't think I'm good at making factories)

Someone's at the door.

Final version of Carl's jumpscare in front... finally...

(YOU HAVE NO IDEA HOW MANY REDESIGNS THIS JUMPSCARE WENT THROUGH)

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)

Page updated, everyone!!!!!

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!