Loading...
82
8 months ago

I tried to program a functional hitbox for a "if you move, you die" type mechanic, this was the result.
(ignore the character, I'm not going to make a design from scratch just for a stupid test)


And also, here is the command you should use, just in case you want to know (it's actually very simple)

hitbox:

image.png

character:

image.png

Explaining a little: the hitbox, which is the red circle, will be constantly following the mouse... when the corresponding character appears, the hitbox will stop following the mouse, so you should leave the mouse still, because if you move and leave the hitbox, you will die.



6 comments

Loading...

Next up

A frame of Gary in his Phase 2 on camera 1 (scrapped idea)

I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

The last character is programmed, it just needs some corrections, his events and his jumpscare... there might not be any new updates once I have everything, I need to work on something more "special"

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

First Scarlett's mechanic and shutdown event (it's still not complete at all yet)

"Hiding below"

WHO INVITED THIS BRO

the old version of Rachel in the office, but... something's different...

Teaser 1

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)