Loading...
82
9 months ago

I tried to program a functional hitbox for a "if you move, you die" type mechanic, this was the result.
(ignore the character, I'm not going to make a design from scratch just for a stupid test)


And also, here is the command you should use, just in case you want to know (it's actually very simple)

hitbox:

image.png

character:

image.png

Explaining a little: the hitbox, which is the red circle, will be constantly following the mouse... when the corresponding character appears, the hitbox will stop following the mouse, so you should leave the mouse still, because if you move and leave the hitbox, you will die.



6 comments

Loading...

Next up

Other renders of Carl's remodel (done hastily and sleepily)

Hey guys, I'm still making progress with Gary's redesign hehehehehe (ignore the smudge on the screen hehehhe)

First Scarlett's mechanic and shutdown event (it's still not complete at all yet)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

the old version of Rachel in the office, but... something's different...

"Hiding below"

just for take a little break of so much FNaF shit, I made this model about an Exe OC that I made some years ago in the style of Outcome Memories... I think is not that bad to be a first try to make a model in this style

The last character is programmed, it just needs some corrections, his events and his jumpscare... there might not be any new updates once I have everything, I need to work on something more "special"

ok i FINALLY finished dropsane teto

i think i still got it

Final version of Rachel's jumpscare... just 2 more jumpscares for 1 more character and I'll start working on more things to make a demo (while I wait for a song from one of the composers)