2 years ago

I've been doing a little experimenting and it looks like adding new sprite effects isn't too challenging? It's certainly within the realms of possibility.

And I'm talking about fully VM-integrated glsl effects (not image/skin effects).




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ooga wooga ooga

"improved"

Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

I did it. I fucking did it.

Dynamically adjusting collision boxes that use vectors instead of the old method.

GET. FUCKING. BENT.

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Block selector accuracy - potential adjustment

oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.

(I am going insane.)

Fanart I made for the 9th anniversary of Hobson's webcomic: The Jenkins.

#art #thejenkins

Connected textures and culling are working