2 years ago

I've been doing a little experimenting and it looks like adding new sprite effects isn't too challenging? It's certainly within the realms of possibility.

And I'm talking about fully VM-integrated glsl effects (not image/skin effects).




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Here's the format of origami.

You first inherit the data from an existing block, then you can set various keys (including any you add yourself!), after which you add the block to the registry.

You see no lists in the process.

I decided to tackle some smaller issues while I try to fully understand the patch's spaghetti code.

Texture update! With a surprise visit from Mechanical Piston :)

i had a stupid idea

Consumerism

Thoughts?

Deided to go and Make this little Test Animation recently.

Origami now lets you add new block attributes without disrupting the runtime.

The first one I'm adding is "mod".

Also updated the textures.

working on a connected textures api

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

please talk me out of this, if i commit to this it's gonna be so difficult to get working and im scared