Game
WOODSHOCK
2 years ago

I've been grinding some game dev shenanigans for the past two days, and I'm hoping to have all the basic mechanics done by Halloween. the big band aid is going to be inventory and crafting, as well as the encounters when the monster catches you.




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Title menu, overworld, and lighting system are my next 3 projects I'm working on. Items like matches will be the first of interactable items that I plan on coding in, just to get lighting mechanics out of the way.

Inventory is up and working, game has a total of 60 items with descriptions of each item. Functions of the items are just for show until I start working more mechanics into the game. These past few days were a pain, but hopefully things will get easier.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…