Game
WOODSHOCK
1 year ago

I've been grinding some game dev shenanigans for the past two days, and I'm hoping to have all the basic mechanics done by Halloween. the big band aid is going to be inventory and crafting, as well as the encounters when the monster catches you.




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Inventory is up and working, game has a total of 60 items with descriptions of each item. Functions of the items are just for show until I start working more mechanics into the game. These past few days were a pain, but hopefully things will get easier.

Title menu, overworld, and lighting system are my next 3 projects I'm working on. Items like matches will be the first of interactable items that I plan on coding in, just to get lighting mechanics out of the way.

Another house i made long time ago.

Shadow The Hedgehog X pixel art

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist