I've been focusing on other things lately, like learning how lower level multiplayer games work and other programming languages. Also I have decided to switch game engines. This will take 2 weeks to a month to release a Pre-Alpha publically. If you'd like to, you may ask in the comments of this post for a download to the latest build I release to alpha testers(when I am finished with the first build of course). I know this is getting really rediculous, but this time I will finally be able to release a Pre-Alpha build to the public. Please note that the game is still VERY unfinished due to my inactivity(sorry), so please give helpful feedback and bug reports when possible instead of telling me that the game isn't finished.
Next up
Project SandGame v0.0.1-indev
I've remade the player texture. I'm planning on redoing some of the other block textures as well.
We're getting there... We've got to add a working HUD, Entities, Place & Break system, and a main menu. :)
I'm Back!
This is what I think the main menu should look like. I'm also implementing multiplayer to make things easier to develop for me. This update is going to be bigger than the others, hence the wait.
Update's on it's way! :D
SandGame - v0.1.0-alpha
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!










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