I've been playing with the aesthetics and AI. The AI will be based on a reflex agent that maps state to action. I was finally able to get the forest to render at 60 fps. Unity's new High definition rendering pipeline has issues with batching.
Next up
Finally getting in the swing of things with unity. I absolutely love programming in unity it's waaay better than UE4's clunky markup. I've been working on the mechanics for creaky creeper. It's shaping up to be a spell casting survival horror.
Here's my WIP fire lookout tower and some reference material I'm using to make it. It's 120 feet tall (37M). It has 27 Meshes with 4 LODs and 12 4k textures. I still have to-do the stairs and the cabin on top.
I've been working mostly on the atmosphere for creaky crater. It's been a challenge to get everything to run at 60fps.
Man, Finally done with the fire lookout tower! In total there are 46 static meshes and 5 materials. It took longer than expected and I had to rethink how I go about texturing large meshes.
Hello, Everyone! I've been experimenting with photogrammetry lately! Here's Dunalastair Castle and Red Rock. Also, I've decided to check out Unity. I'm a Epic fan but, I've never really gave unity a chance so I'm doing that with creaky creeper.
New plan! I've just became a Steamworks developer!!! I'm super excited! So, my plan is to fix up Meaty's Mortuary and Shotgun Santa and see how they do on steam! And for you wonderful people, I have a concept I want to try based on this image.
I've started work on the location of my new game. This is Creaky Crater it covers an area of 4 kmĀ². Though beautiful it remains uninhabited mostly due the tails of it being haunted.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
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