6 years ago

I've been playing with the aesthetics and AI. The AI will be based on a reflex agent that maps state to action. I was finally able to get the forest to render at 60 fps. Unity's new High definition rendering pipeline has issues with batching.




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Finally getting in the swing of things with unity. I absolutely love programming in unity it's waaay better than UE4's clunky markup. I've been working on the mechanics for creaky creeper. It's shaping up to be a spell casting survival horror.

Here's my WIP fire lookout tower and some reference material I'm using to make it. It's 120 feet tall (37M). It has 27 Meshes with 4 LODs and 12 4k textures. I still have to-do the stairs and the cabin on top.

I've been working mostly on the atmosphere for creaky crater. It's been a challenge to get everything to run at 60fps.

Man, Finally done with the fire lookout tower! In total there are 46 static meshes and 5 materials. It took longer than expected and I had to rethink how I go about texturing large meshes.

Hello, Everyone! I've been experimenting with photogrammetry lately! Here's Dunalastair Castle and Red Rock. Also, I've decided to check out Unity. I'm a Epic fan but, I've never really gave unity a chance so I'm doing that with creaky creeper.

New plan! I've just became a Steamworks developer!!! I'm super excited! So, my plan is to fix up Meaty's Mortuary and Shotgun Santa and see how they do on steam! And for you wonderful people, I have a concept I want to try based on this image.

I've started work on the location of my new game. This is Creaky Crater it covers an area of 4 kmĀ². Though beautiful it remains uninhabited mostly due the tails of it being haunted.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.