Game
Hello Neighbor: Hidden Spirits
5 years ago

I’ve been testing this feature, where the time of day is randomized each time you play through the main level, so I wanted to make a poll asking whether you guys would want that in the game.


  49 votes Voting finished



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New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Added proper window jumping and swearing when the Neighbor is in hunt mode

it took forever. but we finally added a bug reports and feedback page to the server.

so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.

since we came back from a long dev hiatus

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor