
Chapter 1 has been getting a bit of a makeover lately!
Credit to @TheCrowinator and @Jack-n-Coke
for the remodel of the first floor
Next up
In the next update, you can expect to find loads of secrets and... lore????? >:)
New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!
the reworked prototype map visuals are Semifinished! Complete with a new garage, and a heavily modified first floor, we've pretty much reworked the entirety of the original map. We are near to the final stretch now! (everything is still subject to change)
Trophies are now implemented :)
We recommend waiting until we complete the Part 1 enhancement update before playing HNHS. The current public build is outdated and very unstable. This major enhancement update should resolve all issues upon completion.
Added proper window jumping and swearing when the Neighbor is in hunt mode
(Forgot to post this here lol) Gonna love seeing your reactions to how the Shadow Man is going to be animated in Hidden Spirits ;)
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
it took forever. but we finally added a bug reports and feedback page to the server.
so start reporting bugs reports and feedback there. so we can actually start fixing stuff again.
since we came back from a long dev hiatus
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