Game
Robo Magi



5 years ago

I've changed content of a level to allow both Dukuro and Magito to pass and it requires magic shield. Also I've made another level which focuses on enemies number. Nice variation it gives!




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#GJAsks

Shin Megami Tensei series have the best lore for me.

Lately I'm busy working on Puzzle Puss. However, while creating new background set for that game, I decided to update front layers. Left shot shows new one while right shot shows old one.

Back to working on this game, I've completed custom select screen, here's how it looks:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I've animated select screen to make it not plain and looks cool!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.