Game
Zdays
6 years ago

I've changed the way rooms are generated. Instead of rooms being plopped about randomly, there will be a main corridor, with rooms and sometimes mini corridors branching off. This will make the game's setting feel more modern than the previous layout did.




0 comments

Loading...

Next up

Got some collision going plus a grass trampling system which guards can use to find you!

Added door opening and closing! And of course, I have to show you the game's new look (yeah not that different, but it's something).

Got some random room layout going! Still working on joining the rooms together, but I'll get there eventually.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Showing off player 2 😎

What do you think?