Game
Outertale (Project Spacetime)
2 years ago

I've completed both the dialogue and battle logic of the next CORE monster, the attacks did'nt get done, but I did overworld ambiance coding for genocide in the hub, fixed some stuff in cutscenes, coded a geno variant of a cutscene, and made that new song




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Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)

tell your friends AND foes!! (art by @NerNot1 )

literally 1984

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

we do a little computing

just kidding heres the real 2000 follower special

(he made it even better)

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

can you believe it guys

Here at mavis & co we take development very seriously