When it comes to mechanics for Normal Mode, most of the characters are the same. The only differences are that Beaver can be stopped by watching him, drains door power if he hits the door (basically his old mechanic) and Grunkfuss works the same as his old mechanic. (Where you need to find a photo of him and click on it. This'll be changed for HM) For Empty Bempty, he'll work like GF on FNAF 1 CN, where he'll randomly appear at your door and you need to shut it to stop him. He's silent, but he doesn't care if you stall him or not, so even if you deal with him really late, you'll be OK.
That's all for this devlog.
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