Loading...
193
1 month ago

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.


I actually have Xarion making the item/blueprint icons to make them more identifiable on a smaller button, and @samlovesmath making the UI concept here too!

Plenty more stuff to do like enemies and such so it's not the end for this section!



13 comments

Loading...

Next up

For REGLITCHED people, Merry Christmas.

Characters designed by @Ayliminum

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go. I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)

So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

Minigame preview as promised!

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.

V 2.0.0 - Major Update

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!