Game
FNAF Kit

5 years ago

I've had a few pms in recent weeks asking if the toolkit is still in development. The answer is yes. its a lower priority atm and as its only me working on it its been rather slow. Should you want to help out let me know and we can get it done quicker.




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Next up

If you're wondering why the next build is taking so long. here is the answer.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons ver 2- jumpscare Test

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Buttons jump scare test shot

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.