Game
Deathly Descent
2 years ago

I've just released an update for Deathly Descent! This update is largely minor improvements, but I also implemented Game Jolt's API to Deathly Descent, and added trophies you can earn!

Enjoy!

     - Matt




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Working on getting the itch page for Hensen Hopper set up which means creating a separate cover image for the game on itch (different aspect ratio there). I want to publish that with first beta build of the game so I DO need to get a move on with it.

I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

I'm working on implementing Game Jolt's API with Deathly Descent, allowing me to, among other things, add trophies! I will have this update ready later this week! In the mean time, any suggestions/criticisms?

Very small change, but I added a darker-green border to the edge where the grass meets the dirt. I think this gives a bit more definition to the transition between the two zones.

I don't know how well you can see it in this video, but I've coded a dashing mechanic for Hensen Hopper! I plan to have dashing consume a "dash charge," a kind of ammo you can get as you play in the form of enemy drops.

I drew a concept sketch of the beetle enemy based on a real-world species called the grapevine beetle. This enemy will NOT fire bullets at the player but instead moves back and forth in front of other enemies blocking your bullets from hitting them.

It's kinda incredible how much simply changing the text font(s) will, by itself, complete the aesthetic of a game, especially in the menus.

I love TextMesh Pro so much!

I have two things to show off!!! Firstly, the hints system is now (in enough of a sense for the beta build-out at least) functional, and, secondly, I tweaked the honey-bullet sounds a bit to try to make attacking the enemies more satisfying.

I added an animation and sound effect when the player collects the heal-up drop. In the lore, this flower is going to be Hensen's favorite food which is why the sound effect is a crunch like he's bitten into something.

I've been working on improving the coin animations for Deathly Descent! This is what I've got done so far, I still need to make the sprite-sheets for the gold and platinum coins.