Next up
Up to v0.0.4, so I'm going to stop saying what version gets released next. I just added knockback, a damage indicator (player flashes red), and invincibility frames. Pubic version coming soon (hopefully).
Showcase of my progress on the dash and the remade speedrun.
v0.0.2 was a pretty big flop, the character appeared very jumpy, so I redid almost everything. I'm skipping to v0.0.3, essentially the same idea except I am putting off adding sound/music but adding basic PVE with slimes instead.
Menus are pretty much done. Pretty much the only thing left on the list for this version is getting pvp working. Sorry everything is taking so long! Hope everyone has a great day/night!
Up to v0.0.4, so I'm going to stop saying what version gets released next. I just added knockback, a damage indicator (player flashes red), and invincibility frames. Pubic version coming soon (hopefully).
Another house i made long time ago.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart










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