
Up to v0.0.4, so I'm going to stop saying what version gets released next. I just added knockback, a damage indicator (player flashes red), and invincibility frames. Pubic version coming soon (hopefully).
Next up
Menus are pretty much done. Pretty much the only thing left on the list for this version is getting pvp working. Sorry everything is taking so long! Hope everyone has a great day/night!
v0.0.2 was a pretty big flop, the character appeared very jumpy, so I redid almost everything. I'm skipping to v0.0.3, essentially the same idea except I am putting off adding sound/music but adding basic PVE with slimes instead.
Showcase of my progress on the dash and the remade speedrun.
We are under attack!
Family band complete!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Made my first ever animation.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Got some fun collectibles in our game, Path of Kami!
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