1 month ago

I’ve made some edits to the map generator and have been working on the story events. Story events give the player some options out of 5. I want the options to be partially based on the animatronics in your band, but I’m having some trouble with it.




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I've just released the Early Access version, as promised! On top of that, it will be FREE during the Early Access period, so you can play it right now in your browser! https://life-lich.itch.io/beatbov-and-friends-road-trip

I’ve been working on several different things: minigames, story events, and polishing the office.

What do you think about the new door lights? I hope they add to the horror.

The lights turn on gradually when you lower the dashboard or open the doors.

Since my last post, I’ve been working on adding new tools that set rooms on Fire and i have been experimenting with ways to introduce some story events on the roguelite map. Here’s another jump scare from the game.

Teaser for NIGHT 2. Thanks for 300 page followers Game by @BubyGamer11 & @Jacorn

I'm planning to release an early access version of my game within the next week! It will be playable in your browser. The picture shows the icons of the animatronics, those that are transparent are still in progress and might be included at launch.

BY THE HOUR - Night 2 - Releasing 8 PM EST Artwork by @Mecabuyte

Voyage Ventures Aquarium Park, an important missing piece of the puzzle, is now being included. There are still a lot of missing elements, on the bright side, we now have all the companies now. Devlog is included in the article.

Sorry it's been a while! I’ve included a development update in the article. Would you be interested in challenge nights that players can pick from the menu?

@BubyGamer11 and I are dropping a new short FNaF Fangame releasing on friday! It will be released on this gamepage:

https://gamejolt.com/games/bthgames/930036

I’ve been working on the menu, and creating jump scares, more info is included in the article. I’m not so sure about Siren’s jump scare. I like the idea of her pulling the player close, but I’m not sure if it works as a jump scare. What do you think?