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4
Game
Intensity
2 years ago

I've nearly finished my Battle HUD! This is what is looks like so far:

Can't wait to finish it!




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I finally created my class switching system in battle for my Persona Inspired RPG! (And a nice animation...!)

#rpg #indie

PROGRESS!

I've finally got the hang of making visual novel busts for my game and making them dynamic!

Can you guess what they're working on?

#gamedev #rpg #devlog

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Which HP/MP colors should I use? (And if you don't like any of them, please recommend which colors I should use in the comments) :)

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Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

It ends on March 23rd at 6 am CET!

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#rpg #indie

I created an Observe skill for my game that detects enemy stats, HP, and affinities! You can obtain it through a social link in the game.

#rpg #indie

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

I REALLY underestimated how much shaders can do for your game. The environment in the second (and new) image just feels so much better.