11 months ago

I've redrawn my logo.

(I think I'll finish it yet)




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I've finally figured out what the new "antimagic" zone will look like!

I've updated its appearance, and when you're in it, you'll have a slight clouding.

A small change!

Now you can step on plants. They will lie under your feet.

This should add more liveliness to the game.

A mini devlog:

Added more settings. (I'll add and improve it later)

Fixed bugs and animations.

In general, the little things still complement the game and improve the graphics.

Birbs

Hello everyone!

To make the game look like a variety, I added a few plants for beauty.

It looks decent.

For day 806 of coding; I'm working on a way to have resources spawn closer to the entrance, but not in front of it

Hello everyone!

So I did a few scenes. What do you think?

I haven't released any posts for a long time.

I drew 2 drawings when I was bored.

¯ \ _ (ツ) _ / ¯

For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly

A new "antimagic" zone... (I'm still thinking about his visual. I want it to be more unusual.)

This zone is almost the same as the red one, but the difference is that telekinesis works in it.

=]