Game
AstroDave 2

9 months ago

I want some feedback from players on what should or should not return in AstroDave 2, and you could recommend some great ideas.

If you have not played the first game, that's completely fine! But @SpringWave will be silently judging you.




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I'd like to shout out @kingdomheartstheislands for paying extra for AstroDave!

#AstroDave2 is 32% Complete

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Just a quick update on #AstroDave2.

Seal Island Intro! For #ScreenshotSaturday!

#AstroDave2 is 10% complete

One question: What do you want in AstroDave 2?

If you don't know what AstroDave is, go play it or just the demo and come back.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

AstroFurry does not exist. It will never exist. I am not putting AstroDave in a fursuit.