Godot is kind of being a POS, exported projects have issues with TAA (making the entire scene rendered incorrectly), the main water in the start area of the level is just gone completely. And seemingly some items aren't spawning from crates and enemies like they should be. I don't want to send this version out, because somehow miraculously these bugs have randomly emerged. But I still spent time fixing up a lot of the code so I don't want to just not release it. So you guys may get a pretty buggy thing. But it's a sandbox, so think of it like playing Goat Simulator or something
Next up
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Development has Re-started! Read below..
Another preview of the game. Woods of light during the night time
May as well drop another preview
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
Not Dead Yet!
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)










0 comments