Godot is kind of being a POS, exported projects have issues with TAA (making the entire scene rendered incorrectly), the main water in the start area of the level is just gone completely. And seemingly some items aren't spawning from crates and enemies like they should be. I don't want to send this version out, because somehow miraculously these bugs have randomly emerged. But I still spent time fixing up a lot of the code so I don't want to just not release it. So you guys may get a pretty buggy thing. But it's a sandbox, so think of it like playing Goat Simulator or something
Next up
Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Did some work on a new area, nothing here *yet*
Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
May as well drop another preview
Not Dead Yet!
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