Took a little break working on Crash Landed to work on my own commercial game, but I'm back to working on it- first checklist is fixing every single bug in the game. And boy are there a lot! I've also decided to tweak the art style some, I like my original art style- but I want to get closer to Crash Landed's original concept art so I'm increasing the texture resolution (it won't be insanely high res, even the models won't be) and I've tweaked Crash's design some (as well as some animations). My goal for now- is to fix the game.
When I originally started Crash Landed, I didn't expect it to go anywhere as I was simply screwing around with stuff in Godot and I had no real intention of making a full game. But slowly, over time it evolved to what it is now- and I'm not happy with it. I like it, but it isn't what I want to see from Crash Landed. So, I'm remaking the assets, fixing the code and making a overall better game. A proper game.
I'll update more later, when I have more to showcase- but for now, here's a preview of the new Crash look (It's not a hell of a lot different, but I tried getting it closer to how Landed's looked)
Next up
WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview
Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie
Did some work on a new area, nothing here *yet*
Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.
Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets
Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)
I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making
I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.
Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.
Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)











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