Game
Crash Bandicoot: Landed

27 days ago

Not Dead Yet!


Took a little break working on Crash Landed to work on my own commercial game, but I'm back to working on it- first checklist is fixing every single bug in the game. And boy are there a lot! I've also decided to tweak the art style some, I like my original art style- but I want to get closer to Crash Landed's original concept art so I'm increasing the texture resolution (it won't be insanely high res, even the models won't be) and I've tweaked Crash's design some (as well as some animations). My goal for now- is to fix the game.

When I originally started Crash Landed, I didn't expect it to go anywhere as I was simply screwing around with stuff in Godot and I had no real intention of making a full game. But slowly, over time it evolved to what it is now- and I'm not happy with it. I like it, but it isn't what I want to see from Crash Landed. So, I'm remaking the assets, fixing the code and making a overall better game. A proper game.

I'll update more later, when I have more to showcase- but for now, here's a preview of the new Crash look (It's not a hell of a lot different, but I tried getting it closer to how Landed's looked)



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