Next up
Hey, sorry for not being online for long, I had stress with school. Here's what me and my friend achieved in the meantime:
- simple dialogue system
- tilemap and very simple world generation
https://gamejolt.com/games/mighty_knight/658708 (unlisted)
Hi, here some new stuff:
- sound when red enemy shoots - sound when orange Enemy spawns particles
- Game Over Screen with the waves survived and ability to retry or return to the Menu
I've also added an real-time online leaderboard (no Game Jolt needed)!
Hey, here is a small clip which shows the random dungeon generation and the (finally) finished Kill-All-Enemies-To-Proceed-System. I will of course improve it by adding new enemies and I also want to increase the size of the rooms.
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hi, I've worked on the orange splitting enemy. It now spawns the particles in a circle which is A LOT better. I can tell you, it makes already quite fun to playtest the game :). I've also added sounds when an enemy dies. Now I'm working on mobile controls
Meet the Fidgety Fox! Your friend-to-be in our upcoming Rhythm-based platformer called The Friendliest Skunk!
Wishlist the game on Steam!
https://store.steampowered.com/app/3833330/The_Friendliest_Skunk
Another small teaser of "Chaos Shooter".
https://gamejolt.com/games/Chaos_Shooter_By_SkillcraftHD/576954
Hey guys, it has been a long time!
I've been working on a new 2D mobile endless runner game, Robo Run, a bit now. Here's a small preview of the current prototype, hope you like it!
Also, sorry for the lagging, somehow my recording program stutters.
🔧 Weapon Test Log #03: Heavy WPN Strategem
Field test success! Our new call-in railgun packs EMP warheads for massive disruption. 🥳
Perfect when you need extra oomph on the battlefield — but brace for that recoil! ⚡️
Hi, this is a small teaser of 2 new enemies: One which follows you and spawns orange circles which increase it's size over time so it goes into your way, and one which spawns orange particles in (I know, it's not a circle yet, but I will work on it).
0 comments