Game
Five Nights at Miiverse 3 (Official)
9 years ago

I was taking a break. + Dev News.


So, last week i decided to stop everything i was doing because i was really tired, making videos, devoloping 3 games, animating, and someone was even forcing me to make a series of videos dedicated to him, so yeah, doing all of that work i couldn’t cheer me up.

Hopefully i’m going to feel better when FNAF:SL comes out. (or when scott’s gets his “haircut”.)

And… i accidentally linked one of my drawings of my favorite character from Monster Hunter here and i can’t remove it, wow.

Anyways, yes, this is the only thing i’ve “done” while i was taking a break, i don’t want to go too off-topic but… i have to admit that watching CapcomChannel’s felyne animations was the only thing that made me feel better this week, i haven’t smiled like that for a while…

Anyways, back to FNAM3, the devoloping is going well, i haven’t done much but i’m proud of how the title screen turned out.

The animations are going well, i might change the jumpscare, but everything else is going well,

This time when an animatronic is on a room you can actually see it moving, im not sure if i’m going to do walking animations, not only because its hard, but because i may risk to reach the Clickteam RAM limit.

Now, the “Phone Calls”, i decided that this time, instead of a… voice synthesizer, there will be an actual voice acting, i’ll try my best to be understandable, if i can’t, i’ll ask one of my friends to do it for me, even though i don’t know if i have english friends who doesn’t have a childish voice :P

Well, thats all i can say for now, i’ll be back after i finished making a gameplay of FNAF:SL when it comes out, Bye!

(…that picture makes me want to write “Nya!” at the end… but… you know how it is. xD)



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