
I went a bit too far when I started implementing pointers and jumps in scratch using lists
all this to basically make a parser
have a bizzare graph and dont @ me
Next up
I usually don't do this but for my timezone it's about to hit 2024 and I wish you guys a happy new year
thanks ig
Where I've been true story
Soo fezEngine is kinda pointless now that extensions made scratch usable, it also is not very compatible with scratch because send/receive message blocks are laggy as all hell unless you're using turbowarp which 'mind you has extensions, oh well
Me rn
The update is live and new docs too https://extensions.turbowarp.org/gamejolt.js https://extensions.turbowarp.org/gamejolt
You can now translate extensions (Read article)
New advanced batch blocks and debug blocks coming soon!
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