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I went a bit too far when I started implementing pointers and jumps in scratch using lists
all this to basically make a parser
have a bizzare graph and dont @ me
I usually don't do this but for my timezone it's about to hit 2024 and I wish you guys a happy new year
Happy Devruary! Devruary Day 16 celebrates @balladrion
! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?
You can now translate extensions (Read article)
Where I've been true story
Me rn
Happy Devruary! Devruary Day 15 celebrates @ambercrowngames
! They're the game devs behind the puzzle-platformer game One More Experiment. We also have a question for the devs of Game Jolt: What’s the biggest dev mistake you’ve made?
Soo fezEngine is kinda pointless now that extensions made scratch usable, it also is not very compatible with scratch because send/receive message blocks are laggy as all hell unless you're using turbowarp which 'mind you has extensions, oh well













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