Game
The Ink Remains
5 years ago

I will be more active on the devlog when it will be the holidays.




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Gotta love when this happens

Damn, another #spawnday already! Time flies, it really does...

Ah yes, perpetual motion... Well done random rigidbody 😂

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

Gwasses

New thumbnail! This one is more detailed than the previous :)

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!