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Game
The Ink Remains
3 years ago

I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)




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Damn, another #spawnday already! Time flies, it really does...

Working hard with Maxwell to my side! #Meme #Maxwell #Cat

Ah yes, perpetual motion... Well done random rigidbody 😂

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

New thumbnail! This one is more detailed than the previous :)

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender