
I finished setting up the first version of the candle in a soup can. I made its behavior more realsitic than in #BATIM. Hope you like it :)
Next up
Mr. Headsenberg wants to sell you some blue... Do you accept?
See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...
I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)
I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes
I remade the game page header and now it looks better. I will probably remake the thumbnail too.
Trying to figure out a consistent artstyle that I'd like. So I've been drawing away on various shapes. Here's my first completed attempt! I'm keeping it simple so it's all done in #Blender, hand-drawn + procedural noises. What do you think about it?
Gotta love when this happens
I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!











1 comment