Next up
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.
PvZ Eternal remake early gameplay with the new mechanic, evolution swip.
Change beetwen the evolution and the common plant easily without using another seed slot (maybe will include minigames from PvZ DS).
Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)
The choices starts on "MIND" level, they will define what ending r ya gonna get.
i guess ya can understand the endings reading them so spoilin alert:
Endings
Royal regret.
Eternal king.
No hero.
Ruins.
i dont like to show fangames i play, but pokewilds will be an exception.
I just love this fangame and im waiting 4 a multiplayer mode.
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
im confused about who is saying that, Luigi or Luigi...
Fixed n Free view testing, now you can store Etanks and more things 4 the fangame coming (not so) soon.
Improved the view cause was a bit buggy before.
Faster than Proto man, he has a stronger Mega Buster that can DESTROY enemies with only one Charge Shot.
Do you prefer Proto man or Mega man?
RĂ¡pido y con un Poderoso Mega Buster que barre enemigos.
Prefieres a Proto man o a Mega man?
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