
I will release a proof of concept version of my current project (A Souls-Like set in ancient greece) soon. As it's proof of concept there won't be too much going on, just a few enemies and bosses. Merely a thing that I wanted to do for quite some time.
Next up
It's been 10 months since I last spoke about this or have been active on here for that matter. I just wanted to let you know that the demo for my game Argolis (formerly referred to as Agon) has now been released!
Grab it here:
It's been 10 months since I last spoke about this or have been active on here for that matter. I just wanted to let you know that the demo for my game Argolis (formerly referred to as Agon) has now been released!
Grab it here:
art comission.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Among us_into Madness










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