Game
The Golden Days...
4 years ago

IDEAS FOR THE GAME [NOT CASE ANIMATRONICS AT ALL]

Done by @LoLbItZ7891_83 not by FF4L

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


The animatronics will have minor damage details like dirt, scratches, minor spasms, etc.

They will not have any eyes and will always limp towards you. The more progress you make the worser their states get.

Night 1: The animatronics have minor body scratches and some dirt, some short spasms come, being too close to the animatronics results in you hearing cries for help and screams and even your own heartbeat. The longer your closer to them, the worser your condition gets.

Night 2: the animatronics seemingly have burn patches around the body, you can notice small splatters of blood in the joints. And the animatronics have more serious spasms.

Night 3: The animatronics always spasm, and they are bleeding even more, they also seem to limp but still move faster. They have lots of visible dirt and damage. The blood is now dripping onto the tiles. This is good for finding where the animatronics went to when you have no access to cameras.

Night 4: The animatronics seem to be faster than you. They always leak blood and stall from time to time, they seemingly develop tentacles which I presume to be from the marrionete. For instance Fredbear will stall and then tentacles emerge from the majority of his joints. He will have lots of sparking from spasming and will look like a zombie at this point.

Night 5: the animatronics now have a speed faster than the player. And they have glowing eyes despite not having any eyes. They will also look very broken and have stuff like broken jaws, cracks and wiring meshes visible. Even more stalls and more tentacles emerging. They are more hostile and have somehow gotten claws from both hands.

Night 6: they are all shadow animatronics so their entire body is just a shadow. The curse absorbed their bodies whole.

Night 7: depends on the state you give to animatronics.

NOTE: This is an idea and to show signs of lore and progression of the toughness of them demons.



0 comments

Loading...

Next up

new desk design!

-made by The under taker. Be sure to thank him for this being possible! Btw he may of been brilliant but we kicked him :0

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Runestones: from concept to in-game model🗿

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.