This is a semi-finished boss fights engine from my main game.
Took Jevil as an example :P
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Это полудоделанный движок босс файтов из моей основной игры.
Взял Джевила как пример :P

If the batle system of #Undertale / #deltarune was completely like in the #touhouproject
Если бы система битв в андертейл / дельтарун была полностью как в тохо
This is a semi-finished boss fights engine from my main game.
Took Jevil as an example :P
---------
Это полудоделанный движок босс файтов из моей основной игры.
Взял Джевила как пример :P
Enemies move types
Player's Shooting lvls. The higher the level - the more dangerous the player is for the enemies. Each level increases the number of bullets you have and the damage you can do with a bomb.
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
just my drawing
My first drawing in Procreate Pocket
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
A level selector sketch for my game
An upgraded enemy fish for my mobile game
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
The old interface felt like a small puddle after the rain
The new one is more like a flowing stream, carrying the game forward and it now feels much lighter on phones
Hope you like it!
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