Next up
just realized i f[ric]ked up the tiles here
(i havent even added rolty yet)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
gotta replace that default ui style (random)
(subject to change)
btw its less than a week away (in my timezone)
tried using a brighter black
higher contrast i guess
(note: character is a minor)
(another note: anti-ai thing applied)
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
you can guess what this is (the version in image 2 would be used if playing as timmy)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)











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