
If you want to test the game join to the Ruins 'n Crimson Hunter Realm discord server, actually i have a preview of the game and i would like to show it(i want to know what things of the game the people likes or not)
Next up
So, i'm gonna start with a "How to code" vids for my Patreon.
Doing basic stuff like recreating or explaining things of some old games.
The first video will be an explanation of PvZ waves code using the decomp
(Non related image)
WIP
New look for the game
A lot of features were added on PvZ Evo Cross (New and redesigned Seed Packets, New plants, new animations for zombies, new reanimations and last... we are hiding something HUGE for the game!), you can watch some of the new features on the last video!
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
Game over
...
If you want to know about the DeltaWorks active projects(ruins, Anima Messorem, Project SMB) join to my discord server, im gonna show some previews of the games
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(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
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